The environmental and societal cost of traditional logistics, based on the "Hub and spoke" model, is increasingly unfavorable. Digitization allows new approaches that have proved effective in people transportation (e.g., Uber, BlaBlaCar). This project proposes the creation of a smart distribution network for the goods transport by exploiting existing transport capabilities. We present the gamification design of the user interface (UI) to foster users’ motivation and trust to the platform.
Détails
Titre
Bombuscar : gamification design of a carpolling-based freight transport
Auteur(s)/ trice(s)
Carrino, Francesco (School of Engineering and Architecture (HEIA-FR), HES-SO University of Applied Sciences Western Switzerland) Vaucher, Quentin (School of Engineering – HE-Arc Ingénierie, HES-SO University of Applied Sciences Western Switzerland) Pasquier, Richard (School of Engineering and Architecture (HEIA-FR), HES-SO University of Applied Sciences Western Switzerland) Bourquin, Vincent (School of Engineering and Architecture (HEIA-FR), HES-SO University of Applied Sciences Western Switzerland) Abou Khaled, Omar (School of Engineering and Architecture (HEIA-FR), HES-SO University of Applied Sciences Western Switzerland) Mugellini, Elena (School of Engineering and Architecture (HEIA-FR), HES-SO University of Applied Sciences Western Switzerland) Gobron, Stéphane (School of Engineering – HE-Arc Ingénierie, HES-SO University of Applied Sciences Western Switzerland)
Date
2020-11
Publié dans
Proceedings of GSGS'20 : 5th Gamification & Serious Game Symposium, September-November 2020, Switzerland