The PersonAge VR project has the two-folded goal of using Virtual Reality (VR) and interactive storytelling to divulge the research and knowledge in the field of ageism and, in the process, to raise awareness about ageism in the population. The system we conceived and developed allows experiencing ageism under three different points of view: the victim, the perpetrator, and the witness. We performed preliminary usability tests (formative usability) with 8 participants from the point of view of the victim. The system was found to be easy to use and the participants provided feedback about the emotions felt when playing the role of an elderly person. The participants felt strong anger and surprise. These feelings could be associated with a situation of discrimination.
Titel
Personage VR : a virtual reality story-telling tool to raise awareness about ageism
Datum
2020-04
Veröffentlich in
Advances in Intelligent Systems and Computing ; Proceedings of IHIET 2020 : 2nd International Conference on Human Interaction Emerging Technologies: Future Applications, 23-25 April 2020, Lausanne, Switzerland
Band
pp. 295-301
Verlag
Lausanne, Switzerland, 23-25 April 2020
Umfang
7 p.
Vorgestellt auf
Human Interaction, Emerging Technologies and Future Applications II, Lausanne, Switzerland, 2020-04-23, 2020-04-25
ISBN
978-3-030-44266-8
ISSN
2194-5357
Sammlung und Nummer
Advances in Intelligent Systems and Computing (AISC), 1152
Papiertyp
published full paper
Domaine
Ingénierie et Architecture
Travail social
Ecole
HEIA-FR
HETS-FR
Institut
Département de Recherche appliquée et développement de la HETS-FR
HumanTech - Technology for Human Wellbeing Institute