In this paper, we report on the exploration of video game usage in the context of a user-centered design project. In order to design compelling user experiences with gestural interfaces, we undertook a small-scale qualitative study. This exploration addressed players' experience and perception of realism when using gestural interfaces. We compared the user experience of these two styles of interaction depending on the level of expertise and the physical skills of the players. The paper discusses how such results have been turned into tangible insights and guidelines used to the design innovative game prototypes.