TY - GEN AB - Mobile technology is developing fast in recent years, and the price of mobile devices is dropping and becoming affordable for the majority of people. As a result, the use of smartphones and tablets is increasing at a rapid rate, even among children. Nowadays, in many countries, smartphones are being used at school as advanced teaching tools to motivate children to learn better. One of the recent examples is the utilization of Augmented Reality mobile applications for educational purposes. This paper is presenting an AR mobile application, which is encouraging children to learn about biodiversity. The application was evaluated during a field trip with 15 pupils of around 10 years of age, and the results illustrate the behavior of the pupils using the application, and the potential of the app to create a connection between the students and the nature. Moreover, analyzing the time the pupils spent on the application demonstrates a motivation among the pupils to find out about various species through a combination of an outdoor activity and a mobile application. AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - Lausanne University of Teacher Education, Avenue de Cour 33, 1007 Lausanne AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AD - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland AU - Ingensand, Jens AU - Lotfian, Maryam AU - Ertz, Olivier AU - Piot, David AU - Composto, Sarah AU - Oberson, Mathias AU - Oulevay, Simon AU - Da Cunha, Mélanie CY - Lund, Sweden DA - 2018-06 ID - 2422 JF - Proceedings of the 21st Conference on Geo-information science, AGILE 2018, Lund 12-15 June, Sweden KW - Ingénierie KW - Augmented Reality KW - Biodiversity KW - Education KW - Mobile Application KW - Learning Techniques L1 - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf L2 - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf L4 - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf LK - https://agile-online.org/conference/conference-2018 LK - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf N2 - Mobile technology is developing fast in recent years, and the price of mobile devices is dropping and becoming affordable for the majority of people. As a result, the use of smartphones and tablets is increasing at a rapid rate, even among children. Nowadays, in many countries, smartphones are being used at school as advanced teaching tools to motivate children to learn better. One of the recent examples is the utilization of Augmented Reality mobile applications for educational purposes. This paper is presenting an AR mobile application, which is encouraging children to learn about biodiversity. The application was evaluated during a field trip with 15 pupils of around 10 years of age, and the results illustrate the behavior of the pupils using the application, and the potential of the app to create a connection between the students and the nature. Moreover, analyzing the time the pupils spent on the application demonstrates a motivation among the pupils to find out about various species through a combination of an outdoor activity and a mobile application. PB - 12-15 June 2018 PP - Lund, Sweden PY - 2018-06 T1 - Augmented reality technologies for biodiversity education :a case study TI - Augmented reality technologies for biodiversity education :a case study UR - https://agile-online.org/conference/conference-2018 UR - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf VL - 2018 Y1 - 2018-06 ER -