TY  - GEN
AB  - Mobile technology is developing fast in recent years, and the price of mobile devices is dropping and becoming affordable for the majority of people. As a result, the use of smartphones and tablets is increasing at a rapid rate, even among children. Nowadays, in many countries, smartphones are being used at school as advanced teaching tools to motivate children to learn better. One of the recent examples is the utilization of Augmented Reality mobile applications for educational purposes. This paper is presenting an AR mobile application, which is encouraging children to learn about biodiversity. The application was evaluated during a field trip with 15 pupils of around 10 years of age, and the results illustrate the behavior of the pupils using the application, and the potential of the app to create a connection between the students and the nature. Moreover, analyzing the time the pupils spent on the application demonstrates a motivation among the pupils to find out about various species through a combination of an outdoor activity and a mobile application.
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - Lausanne University of Teacher Education, Avenue de Cour 33, 1007 Lausanne
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering and Management Vaud, HES-SO, University of Applied Sciences and Arts Western Switzerland
AU  - Ingensand, Jens
AU  - Lotfian, Maryam
AU  - Ertz, Olivier
AU  - Piot, David
AU  - Composto, Sarah
AU  - Oberson, Mathias
AU  - Oulevay, Simon
AU  - Da Cunha, MĂ©lanie
CY  - Lund, Sweden
DA  - 2018-06
ID  - 2422
JF  - Proceedings of the 21st Conference on Geo-information science, AGILE 2018, Lund 12-15 June, Sweden
KW  - Ingénierie
KW  - Augmented Reality
KW  - Biodiversity
KW  - Education
KW  - Mobile Application
KW  - Learning Techniques
L1  - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf
L2  - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf
L4  - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf
LK  - https://agile-online.org/conference/conference-2018
LK  - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf
N2  - Mobile technology is developing fast in recent years, and the price of mobile devices is dropping and becoming affordable for the majority of people. As a result, the use of smartphones and tablets is increasing at a rapid rate, even among children. Nowadays, in many countries, smartphones are being used at school as advanced teaching tools to motivate children to learn better. One of the recent examples is the utilization of Augmented Reality mobile applications for educational purposes. This paper is presenting an AR mobile application, which is encouraging children to learn about biodiversity. The application was evaluated during a field trip with 15 pupils of around 10 years of age, and the results illustrate the behavior of the pupils using the application, and the potential of the app to create a connection between the students and the nature. Moreover, analyzing the time the pupils spent on the application demonstrates a motivation among the pupils to find out about various species through a combination of an outdoor activity and a mobile application.
PB  - 12-15 June 2018
PP  - Lund, Sweden
PY  - 2018-06
T1  - Augmented reality technologies for biodiversity education :a case study
TI  - Augmented reality technologies for biodiversity education :a case study
UR  - https://agile-online.org/conference/conference-2018
UR  - https://arodes.hes-so.ch/record/2422/files/Ingensand_2018_augmented_reality_biodiversity_eduction.pdf
VL  - 2018
Y1  - 2018-06
ER  -