TY - GEN AB - The training of healthcare professionals is a challenging and prolonged process, requiring a profound grasp of theoretical concepts as well as technical, nontechnical skills. Commonly, during the early stages of medical education instructional techniques involve static and unrealistic learning materials, based on the old philosophies. However, contemporary trends favor innovative approaches leveraging new technologies and advanced simulators. The integration of serious games and VR simulation can contribute to the training and enhancement of the skills of healthcare professionals, thereby improving the quality of care, increasing patient safety, and reducing costs of training programs. In this project, we have developed a simulationbased serious game designed for students and professionals to hone their proficiency in evaluating patients’ level of consciousness according to the Glasgow scale. AD - HESAV School of Health Sciences, HES-SO University of Applied Sciences and Arts Western Switzerland AD - School of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland AD - School of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland AU - Correia de Oliveira, Dominique AU - Aziz Rekik, Yassin AU - Malandain, Stéphane CY - New York DA - 2024-08 DO - 10.54941/ahfe1005493 DO - DOI EP - 334-344 ID - 15008 JF - Human Interaction and Emerging Technologies (IHIET 2024) KW - health professional education KW - serious games KW - virtual reality KW - patient safety KW - Glasgow coma scale L1 - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf L2 - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf L4 - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf LA - eng LK - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf N2 - The training of healthcare professionals is a challenging and prolonged process, requiring a profound grasp of theoretical concepts as well as technical, nontechnical skills. Commonly, during the early stages of medical education instructional techniques involve static and unrealistic learning materials, based on the old philosophies. However, contemporary trends favor innovative approaches leveraging new technologies and advanced simulators. The integration of serious games and VR simulation can contribute to the training and enhancement of the skills of healthcare professionals, thereby improving the quality of care, increasing patient safety, and reducing costs of training programs. In this project, we have developed a simulationbased serious game designed for students and professionals to hone their proficiency in evaluating patients’ level of consciousness according to the Glasgow scale. PB - AHFE Open Access PP - New York PY - 2024-08 SN - 9781964867335 SN - 2771-0718 SP - 334-344 T1 - GlasgowSim - Glasgow Coma Scale Simulation TI - GlasgowSim - Glasgow Coma Scale Simulation UR - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf VL - 2024, 157 Y1 - 2024-08 ER -