TY  - GEN
AB  - The training of healthcare professionals is a challenging and prolonged process, requiring a profound grasp of theoretical concepts as well as technical, nontechnical skills. Commonly, during the early stages of medical education instructional techniques involve static and unrealistic learning materials, based on the old philosophies. However, contemporary trends favor innovative approaches leveraging new technologies and advanced simulators. The integration of serious games and VR simulation can contribute to the training and enhancement of the skills of healthcare professionals, thereby improving the quality of care, increasing patient safety, and reducing costs of training programs. In this project, we have developed a simulationbased serious game designed for students and professionals to hone their proficiency in evaluating patients’ level of consciousness according to the Glasgow scale.
AD  - HESAV School of Health Sciences, HES-SO University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland
AD  - School of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland
AU  - Correia de Oliveira, Dominique
AU  - Aziz Rekik, Yassin
AU  - Malandain, Stéphane
CY  - New York
DA  - 2024-08
DO  - 10.54941/ahfe1005493
DO  - DOI
EP  - 334-344
ID  - 15008
JF  - Human Interaction and Emerging Technologies (IHIET 2024)
KW  - health professional education
KW  - serious games
KW  - virtual reality
KW  - patient safety
KW  - Glasgow coma scale
L1  - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf
L2  - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf
L4  - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf
LA  - eng
LK  - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf
N2  - The training of healthcare professionals is a challenging and prolonged process, requiring a profound grasp of theoretical concepts as well as technical, nontechnical skills. Commonly, during the early stages of medical education instructional techniques involve static and unrealistic learning materials, based on the old philosophies. However, contemporary trends favor innovative approaches leveraging new technologies and advanced simulators. The integration of serious games and VR simulation can contribute to the training and enhancement of the skills of healthcare professionals, thereby improving the quality of care, increasing patient safety, and reducing costs of training programs. In this project, we have developed a simulationbased serious game designed for students and professionals to hone their proficiency in evaluating patients’ level of consciousness according to the Glasgow scale.
PB  - AHFE Open Access
PP  - New York
PY  - 2024-08
SN  - 9781964867335
SN  - 2771-0718
SP  - 334-344
T1  - GlasgowSim - Glasgow Coma Scale Simulation
TI  - GlasgowSim - Glasgow Coma Scale Simulation
UR  - https://arodes.hes-so.ch/record/15008/files/Correia%20de%20Oliveira_2024_GlasgowSim.pdf
VL  - 2024, 157
Y1  - 2024-08
ER  -