000013329 001__ 13329
000013329 005__ 20240219112536.0
000013329 020__ $$a9782940387298
000013329 022__ $$a2297-914X
000013329 037__ $$aCONFERENCE
000013329 039_9 $$a2024-02-19 11:25:36$$b1000092$$c2024-02-19 11:23:46$$d1000092$$c2023-12-01 16:27:52$$d0$$c2023-12-01 13:33:24$$d1002029$$y2023-11-28 14:07:06$$z1000099
000013329 041__ $$aeng
000013329 245__ $$aGlasgow coma scale simulator
000013329 260__ $$aNeuchâtel$$bHE-Arc, HES-SO
000013329 269__ $$a2023-06
000013329 300__ $$a4 p.
000013329 506__ $$avisible
000013329 520__ $$9eng$$aIn all health professions the use of serious games and VR simulation for training is increasingly adopted. Indeed, recent literature demonstrates the added value of immersive simulations to learn and improve the skills of health care professionals as well as their contribution to improving the quality of care, increasing patient safety, and minimizing the costs of training programs. In this project, we developed a simulation-based serious game allowing students and professionals to practice on the evaluation of the patients’ state of consciousness according to the Glasgow scale.
000013329 540__ $$acorrect
000013329 592__ $$aHEPIA - Genève
000013329 592__ $$aHESAV
000013329 592__ $$binIT - Institut d'Ingénierie Informatique et des Télécommunications
000013329 592__ $$cIngénierie et Architecture
000013329 592__ $$cSanté
000013329 6531_ $$9eng$$ahealth
000013329 6531_ $$9eng$$atraining
000013329 6531_ $$9eng$$aserious games
000013329 6531_ $$9eng$$avirtual reality
000013329 6531_ $$9eng$$apatient safety
000013329 6531_ $$9eng$$aGlasgow coma scale
000013329 655_7 $$ashort paper
000013329 700__ $$aRekik, Yassin Aziz$$uSchool of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland
000013329 700__ $$aMalandin, Stéphane$$uSchool of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland
000013329 700__ $$aCorreia de Oliveira, Dominique$$uHESAV School of Health Sciences, HES-SO University of Applied Sciences and Arts Western Switzerland
000013329 711__ $$aGSGS’23 – 8th International Conference on Gamification & Serious Games$$cNeuchâtel, Suisse$$d2023-06-26$$m2023-06-30
000013329 773__ $$tProceedings of the GSGS’23 – 8th International Conference on Gamification & Serious Games$$q32-35
000013329 85641 $$zOnline proceedings$$uhttps://gsgs.ch/wp-content/uploads/2023/06/GSGS23-proceeding_final.pdf
000013329 8564_ $$yPublished version$$99bc1725c-f48d-4bf5-841d-4eabaaa390f1$$s656806$$uhttps://arodes.hes-so.ch/record/13329/files/Rekik_2023_Glasgow_Coma_Scale_Simulator.pdf
000013329 906__ $$aGOLD
000013329 909CO $$ooai:hesso.tind.io:13329$$pGLOBAL_SET
000013329 950__ $$aaucun
000013329 980__ $$aconference
000013329 981__ $$aconference