000013329 001__ 13329 000013329 005__ 20240219112536.0 000013329 020__ $$a9782940387298 000013329 022__ $$a2297-914X 000013329 037__ $$aCONFERENCE 000013329 039_9 $$a2024-02-19 11:25:36$$b1000092$$c2024-02-19 11:23:46$$d1000092$$c2023-12-01 16:27:52$$d0$$c2023-12-01 13:33:24$$d1002029$$y2023-11-28 14:07:06$$z1000099 000013329 041__ $$aeng 000013329 245__ $$aGlasgow coma scale simulator 000013329 260__ $$aNeuchâtel$$bHE-Arc, HES-SO 000013329 269__ $$a2023-06 000013329 300__ $$a4 p. 000013329 506__ $$avisible 000013329 520__ $$9eng$$aIn all health professions the use of serious games and VR simulation for training is increasingly adopted. Indeed, recent literature demonstrates the added value of immersive simulations to learn and improve the skills of health care professionals as well as their contribution to improving the quality of care, increasing patient safety, and minimizing the costs of training programs. In this project, we developed a simulation-based serious game allowing students and professionals to practice on the evaluation of the patients’ state of consciousness according to the Glasgow scale. 000013329 540__ $$acorrect 000013329 592__ $$aHEPIA - Genève 000013329 592__ $$aHESAV 000013329 592__ $$binIT - Institut d'Ingénierie Informatique et des Télécommunications 000013329 592__ $$cIngénierie et Architecture 000013329 592__ $$cSanté 000013329 6531_ $$9eng$$ahealth 000013329 6531_ $$9eng$$atraining 000013329 6531_ $$9eng$$aserious games 000013329 6531_ $$9eng$$avirtual reality 000013329 6531_ $$9eng$$apatient safety 000013329 6531_ $$9eng$$aGlasgow coma scale 000013329 655_7 $$ashort paper 000013329 700__ $$aRekik, Yassin Aziz$$uSchool of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland 000013329 700__ $$aMalandin, Stéphane$$uSchool of Engineering, Architecture and Landscape (HEPIA), HES-SO // University of Applied Sciences and Arts Western Switzerland 000013329 700__ $$aCorreia de Oliveira, Dominique$$uHESAV School of Health Sciences, HES-SO University of Applied Sciences and Arts Western Switzerland 000013329 711__ $$aGSGS’23 – 8th International Conference on Gamification & Serious Games$$cNeuchâtel, Suisse$$d2023-06-26$$m2023-06-30 000013329 773__ $$tProceedings of the GSGS’23 – 8th International Conference on Gamification & Serious Games$$q32-35 000013329 85641 $$zOnline proceedings$$uhttps://gsgs.ch/wp-content/uploads/2023/06/GSGS23-proceeding_final.pdf 000013329 8564_ $$yPublished version$$99bc1725c-f48d-4bf5-841d-4eabaaa390f1$$s656806$$uhttps://arodes.hes-so.ch/record/13329/files/Rekik_2023_Glasgow_Coma_Scale_Simulator.pdf 000013329 906__ $$aGOLD 000013329 909CO $$ooai:hesso.tind.io:13329$$pGLOBAL_SET 000013329 950__ $$aaucun 000013329 980__ $$aconference 000013329 981__ $$aconference